Hunt 2009: Spaceship
Jan. 19th, 2009 02:14 pmI'm going to start chronicling some of what went on at the Hunt. Rather than having a single absurdly long post, or else lose steam and never post it (like happened last year), I've decided to do it in installments. This one is about the spaceship competition, and a bit of team history.
Spaceship Competition
There were two general categories of spaceships that people entered: modified from commercially available parts that already do what you need, and built from scratch with lots of computer stuff. For example, the entry with RV wheels attached to Lego Mindstorm motors controlled by an XO (One Laptop Per Child), which also controls more Lego Mindstorms that raise a Maglight to push the button overheat, I consider this to be "built from scratch." On the other hand, our use of things like aRoomba Squishy base (obstacle course - 10 pts), with detachable components including a Nerf gun (projectile - 10pts), rollerblade wheel on a coat hanger (button pushing - 5 pts), Nerf-guided laser (laser - 10 pts), and duct-tape covered plastic cup on a string (rescue mission - 10 pts), puts our entry firmly into the commercially available category.

Example of a spaceship built "from scratch"

Our "prefab" ship, click on image for notations of what each part was for if you couldn't figure out from the description above.
People who did this event were myself, Aleks, and Laura. While there we ran into the Halibutters
best_ken_ever and two girls I didn't know.
Team History
For those of you following along at home, our team has a history with the Haliburtons. For the 2005 (?) Hunt, the team Lake Effect Snow was formed by
tacotortoise and myself, and numbered something like 20 people (I'm sure someone will correct me). For the next two years, lots of fun was had, but also lots of frustration, as there were two conflicting goals within the team. One portion wanted to work towards the goal of winning the Hunt eventually, and some of the ideas they had to reach this goal were to recruit more puzzlers and more strong puzzlers, to solve puzzles with tactical goals (e.g.., once you get some fraction of the puzzles in the round, concentrate on the meta and not the missing puzzles), to have people working on puzzles 'round the clock, and to designate people to take on certain tasks such as communications and cleanup. Another portion wanted to focus on having fun, and felt that the best path to this goal was to exclude puzzlers of certain personality types, individual wiki use, large amounts of downtime for sleep, spending time for fun rather than for what is useful, and designing snazzy shirts. In addition, there were debates within the team about who should be captain - we tried going with consensus, but someone is needed for communication with the team running the Hunt, and there were issues about people not wanting to run a team filled with people who weren't aligned with their own preference for how the team should work.
This conflict in goals and approach led to a split last year (2008 Hunt), those people wishing to focus on fun becoming Grand Unified Theory of Love (with T$ as captain), and those wishing to focus on winning becoming Just for the Halibut (I think with
seekingferret as captain). The history of the two teams means that I at least am always interested in how the other team is doing, and take note when I see them at events.
So back to the spaceship, three of the Halibuttons were at the spaceship competition, and I of course have to make some friendly jibes at them. Apparently
seekingferret had entirely built their spaceship (commercially available style) in NY, and then unfortunately failed to bring the remote control, which necessitated rebuilding it on a new base. Unfortunately this was on the Sabbath, so
seekingferret was unable to participate in the rebuilding himself... I saw
best_ken_ever doing a lot of retooling and the two college girls doing a lot of watching. Back at GUT♥ HQ there were wisecracks about "keeping their girls down" as opposed to how our spaceship was built by all girls. :-P
Spaceship Competition
There were two general categories of spaceships that people entered: modified from commercially available parts that already do what you need, and built from scratch with lots of computer stuff. For example, the entry with RV wheels attached to Lego Mindstorm motors controlled by an XO (One Laptop Per Child), which also controls more Lego Mindstorms that raise a Maglight to push the button overheat, I consider this to be "built from scratch." On the other hand, our use of things like a

Example of a spaceship built "from scratch"

Our "prefab" ship, click on image for notations of what each part was for if you couldn't figure out from the description above.
People who did this event were myself, Aleks, and Laura. While there we ran into the Halibutters
Team History
For those of you following along at home, our team has a history with the Haliburtons. For the 2005 (?) Hunt, the team Lake Effect Snow was formed by
This conflict in goals and approach led to a split last year (2008 Hunt), those people wishing to focus on fun becoming Grand Unified Theory of Love (with T$ as captain), and those wishing to focus on winning becoming Just for the Halibut (I think with
So back to the spaceship, three of the Halibuttons were at the spaceship competition, and I of course have to make some friendly jibes at them. Apparently
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Date: 2009-01-19 08:08 pm (UTC)no subject
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Date: 2009-01-19 08:31 pm (UTC)You build a space ship and run obstacle courses with it? Judged on your ship in general?
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Date: 2009-01-19 09:01 pm (UTC)The spaceship task was specific to this year's hunt and was only one small part.
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Date: 2009-01-19 08:28 pm (UTC)...these thoughts are perhaps incoherent and maybe I should expand later. Gah. Going to sleep a long time on the bus home.
Anyway, it was nice to see you - perhaps Karthik mentioned that Tortoise and I stopped by briefly during the middle of the night as we were submitting one of our Inner Metas. The poor guy was there all by himself.
Anyway, our team had tons of fun solving this year, and I hope yours did, too (:
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Date: 2009-01-19 09:08 pm (UTC)How many puzzles did y'all solve? I think we got 32, which is more than twice last year! :-P
Edit: To clarify, it was my impression from Karthik's tone that he was a bit reluctant to be the only overnighter, but T$ talked with him more extensively and he was repeatedly given the opportunity to sleep and he chose not to do so. It's likely that his caffeine/sleep deprivation fogged speech was slurred so I read something different into it than he intended. :-P
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Date: 2009-01-19 11:08 pm (UTC)Our first four (Inner) metas came in relatively quick succession on Saturday late-night after I finished the Duck Konundrum (I eventually elicited some needed help from a team member or two...that was a monster.) The only one we didn't get was The ATM, as we were unable to complete Micronauts or that stupid crossword one.
We also solved the first minimeta of the Lazyr Zone and we were still raring on the Doctor Who puzzles as well as a few others as the coin was found. Ah well. Still, all in all, a lot of fun. I am most proud of our system of remote-interaction this year; we expanded our Drupal site and used GoogleDocs organized by round extensively in order to collaborate effectively. It really helped the remotes be an effective "fin", so to speak, of the Halibut.
Grah, more later. Gotta get some sleep on this bus.
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Date: 2009-01-19 11:26 pm (UTC)Unfortunately I don't think we solved any metas. :( In the wrap-up video, I noticed the orrery (on the Orbital page) had arrows allowing them to step forward or backwards in time. Is that what you saw too? Our team saw only an animated .png, and I'm wondering if we were supposed to see the arrows but didn't b/c we were all Macs. (Out of some 20-30 computers, I think there were less than 5 PCs.)
Just about everyone on our team looked at Micronauts and were entirely stumped - when I say "entirely," I mean we didn't even think of looking for related words. The person sitting next to me emailed in for hints, and I got drawn into listening and speculating. The person on the other end of the line led us to look at related words, and to think about very small things. A couple of us brainstormed various pairs, including "lucky charm", and I started rattling off particle physics things, when I stumbled on "quark". I am NOT a particle physicist (never taken a single class that mentioned anything smaller than an electron other than neutrinos), so I had to look up the flavors of quarks, I have to admit.
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Date: 2009-01-20 01:11 am (UTC)Ultimately, I thought we had a far lower percentage of "have everything but the extraction" this year, compared to last year, though they were much more difficult in some instances than I'm used to. We can go over puzzles more sometime soon, maybe? I'd enjoy seeing what insights we shared and which ones we had which were unique.
As for Orbital, we didn't have those arrows. I think one needed to have more puzzles solved in it. We had...maybe two? I forget.
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Date: 2009-03-03 03:15 am (UTC)Sometimes I wish there was more opportunity to get to know people on other teams - even when we're in the same place at the same time, we're so wrapped up with our own team - but that's not truly the point of the Hunt. I doubt our team will ever run the Hunt, but if we did maybe I'd make a face-to-face event that required more cooperation w/ other team's reps.
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Date: 2009-03-03 03:23 am (UTC)Actually I think that that is a great idea. I have a good friend who plays a lot of the Bay Area Games and he's always said that if he ever runs a game he's going to do something that temporarily removes a member from their actual team and forms a new team with those people who then have to learn to work together to accomplish something. Should we (heaven forbid) ever win a hunt, I would probably try to encorporate something along those lines.
Speaking of which. One of our stated team goals is "not to win", the other is to "refrain from coming in last". We strive for mediocrity.