I was just discussing with
rosefox (locked link here for my reference) that Magic: The Gathering, Fluxx, and Robert's Rules of Order all have a similar gameplay/mechanic. Specifically, the issue is figuring out which cards to play in what order, and then resolving which actually take place first. In Magic you have "first-in-last-out" and fast effects; in Fluxx you change the win conditions and what objects you and others own, as well as how many cards you're allowed to play; in Robert's Rules you have friendly amendments to motions, amendments to ByLaws, and Points of Order that can trump any action currently on the floor.
( Further examples, to the best of my recollection of the rules. )
And the same people in suits in a board room who game Robert's would never be caught dead with cards in their hands, let alone collectible ones.
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( Further examples, to the best of my recollection of the rules. )
And the same people in suits in a board room who game Robert's would never be caught dead with cards in their hands, let alone collectible ones.