Gameplay

Apr. 8th, 2008 11:14 am
I was just discussing with [livejournal.com profile] rosefox (locked link here for my reference) that Magic: The Gathering, Fluxx, and Robert's Rules of Order all have a similar gameplay/mechanic. Specifically, the issue is figuring out which cards to play in what order, and then resolving which actually take place first. In Magic you have "first-in-last-out" and fast effects; in Fluxx you change the win conditions and what objects you and others own, as well as how many cards you're allowed to play; in Robert's Rules you have friendly amendments to motions, amendments to ByLaws, and Points of Order that can trump any action currently on the floor.

Further examples, to the best of my recollection of the rules. )

And the same people in suits in a board room who game Robert's would never be caught dead with cards in their hands, let alone collectible ones.
So I read half of this "wikihistory" page when [livejournal.com profile] kadath posted about it, and now upon [livejournal.com profile] jrtom's reposting I finished it. Can it *get* any better than that? Wikis, time travel, Hitler, and Robert's Rules of Order!

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