[personal profile] asterroc
I have heard it's possible to take multiple photos at different light exposure levels and combine them, and thereby get an image closer to what the human eye sees (since we can perceive both the bright things and dark areas at once, while a photo meters for only one or the other). I've seen these done by otheres, the prime example being the inside of an unlit church w/ light streaming in through stained glass windows; let me know if you know the artist's name.

Anyone have a suggestion on how to do this in P-shop or a similar program? What I have is a series of three photos that my camera took automatically bracketting one f-stop (or shutter speed) up and down, one right after the other. I'm thinking along the lines of having a background that's solid white (or black, or gray), then adding three semi-transparent layers, one for each image, and then adjusting the amount of transparency for each until I get something pretty. To make the issue more complicated, some of the images I'm thinking of playing with are of flowers that were swaying a bit with a breeze, so a good combined image might not be possible at all, or will require offsetting of the three images so that the flower looks good but the background does not.

Date: 2007-08-15 12:22 am (UTC)
From: [identity profile] q10.livejournal.com
do humans really have significantly better dynamic range than good film, or is it just a trick?

for example, i suspect that our excellent subjective depth of field is in large part an illusion. after all, you notice that something is out of focus mainly when you give it your attention, and when we give something our attention our eyes refocus on it. a shot that's already been exposed once doesn't have this luxury, so if our attention shifts we know how much is out of focus.

could our subjectively good dynamic range be in part due to something like that? when we're attending to the darker parts of our field of view we can enlarge our pupils, and we can shrink them again when we attend to the brighter parts.

sorry i don't have any actual help. i have heard of that sort of thing but have never tried it. i suspect it's more in demand these days as most digital sensors have significantly worse dynamic range than film used to.

Date: 2007-08-15 01:58 am (UTC)
From: [identity profile] zandperl.livejournal.com
I know that the human eye responds logarithmically while CCDs (the digital sensors used for astronomy) respond linearly. I'm guessing that film is roughly logarithmic, and the sensors used for digital cameras (which aren't CCDs, but I forget what they are) are roughly linear, but I could be wrong.

I'm sure you're right that our apparent depth of field is mostly due to how we change focus so quickly; I'm not sure about our dynamic range, but your guess seems reasonable.

Date: 2007-08-15 02:13 am (UTC)
From: [identity profile] q10.livejournal.com
a lot of digital camera sensors are CCDs. those that aren't are CMOS-based.

you are right about the linearity, for prettymuch all digital photosensor technologies being used in cameras.

Date: 2007-08-15 03:09 am (UTC)
From: [identity profile] calzephyr77.livejournal.com
I believe it's called HDR photography, although it's not the same as the film-making technique. This is just one pool on Flickr - http://www.flickr.com/groups/88604496@N00/pool/ Some of it is good, some of it is bad :-)

If you Google HDR and Photoshop, I'm sure you can find tutorials or info.

Date: 2007-08-15 03:50 am (UTC)
From: [identity profile] seekingferret.livejournal.com
Thank you for introducing me to a bunch of nifty new wallpapers.

Date: 2007-08-15 12:17 pm (UTC)
From: [identity profile] calzephyr77.livejournal.com
You're welcome :-) I really like the other worldly feel of the better done pictures. Buildings really seem to benefit from the treatment.

Date: 2007-08-15 05:16 pm (UTC)
From: [identity profile] seekingferret.livejournal.com
Yeah, i found a bunch of hdr pictures of nyc buildings and they're absolutely magnificent.

Date: 2007-08-15 11:43 pm (UTC)
From: [identity profile] zandperl.livejournal.com
Yep, that's it! Thanks. :)

Date: 2007-08-15 06:35 am (UTC)
From: [identity profile] framefolly.livejournal.com
Dunno any of the science behind it, but I know that film (the kind with emulsion, not digital) has a lot less range for brightness and hue than human eyes do. Someday I should learn how digital image capture works...

As for Photoshop or similar, I suspect that in addition to adjusting transparencies, you'll need to make a series of mattes and play a bit with the curves -- but you probably already knew that.

Date: 2007-08-15 11:44 pm (UTC)
From: [identity profile] zandperl.livejournal.com
you'll need to make a series of mattes and play a bit with the curves -- but you probably already knew that.

Um, no. Why will I have to make mattes? And I really hope I don't have to play with curves, that's a pain.

Date: 2007-08-16 06:55 am (UTC)
From: [identity profile] framefolly.livejournal.com
That was my first thought -- hence the "I suspect." Mattes and curves together can get a lot done, pain or not. But clearly a lot of your respondents have better ideas, so no need to go through the hassle.

Date: 2007-08-15 11:49 pm (UTC)
From: [identity profile] zandperl.livejournal.com
Someday I should learn how digital image capture works...

http://en.wikipedia.org/wiki/Photoelectric_effect
http://en.wikipedia.org/wiki/Charge-coupled_device

In short, each pixel is a material where when a photon hits it, an electron pops out (the photoelectric effect, and the only one of Einstein's three pivotal papers to actually win him the Nobel Prize). Put together a bunch of them and you get a CCD (astronomy) or CMOS (commercial digital cameras). Everything other than the sensor is identical in film and digital.

Date: 2007-08-16 06:59 am (UTC)
From: [identity profile] framefolly.livejournal.com
Thanks!

> Everything other than the sensor is identical in film and digital.

Ahh -- but it was the nature of the sensor that I wanted to understand better, and I'm afraid I don't have enough physics in my pocket to be able to get quick explanations :( .

Someday -- sometimes I already look forward to retirement...

Date: 2007-08-16 02:18 pm (UTC)
From: [identity profile] zandperl.livejournal.com
Hee, me too, so much I can do then!

In B&W film, what happens is a photon hits the paper and causes a chemical reaction in the silver atoms that makes them turn dark after more chemicals (developer) are applied to them. In a CCD the photon knocks an electron off of the atoms in the material, and a moving electron == current.

Date: 2007-08-17 08:15 pm (UTC)
From: [identity profile] framefolly.livejournal.com
Thanks! That makes enough sense to me that I think I can fudge it to myself now ;) .

Date: 2007-08-15 02:14 pm (UTC)
From: [identity profile] kelsin.livejournal.com
Yeah the other post about HDR is what to google. Photoshop can handle it in CS2 and above I think:

http://www.cambridgeincolour.com/tutorials/high-dynamic-range.htm

There is a good tutorial it looks like. Just google HDR and photoshop and you'll find more.

Date: 2007-08-15 11:50 pm (UTC)
From: [identity profile] zandperl.livejournal.com
Hm, unfortunately that looks like a very specific tool in Photoshop. I should've specified that I'm actually using Gimp. I will google that though.

Date: 2007-08-16 02:03 am (UTC)
From: [identity profile] kelsin.livejournal.com
Yeah, Gimp's engine is only 8-bits per channel so it can't handle true HDR. There isn't much on Linux (or open source in general) to be able to handle hdr unfortunately.

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